![]() You?ll see how Robyn created loopable playback elements from an X-Particles Network, a MoGraph Cloner and PolyFX. Learn techniques Robyn Haddow used in creation of Fantasy User Interfaces (FUI) for Marvel?s Ant Man and the Wasp. Josh also highlights some new Alembic re-timing and multi-instance features in Cinema 4D R20.Ĭineversity ? Using MoGraph to Create Ant Man’s Tech in C4D ![]() Next Josh shows the new manual tracking workflow and improved algorithms with virtual keyframes, tracking an incredibly difficult shot. Josh first performs an automatic track for some footage, and then shows how to set up a shadow catcher in both Redshift and C4D?s Physical Render to incorporate 3D elements with the footage. Josh Johnson demonstrates the improved motion tracking in Cinema 4D Release 20 in this live presentation from Siggraph 2018. Cineversity ? Cinema 4D R20 Features and VFX Workflows
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